" Project SCREAM WIP Part 1 /// Prototyping Stage /// Features Programmer Art, Rough Prototype Footage with Placeholder Art
Updates: Continuing to define explicit requirements for core gameplay mechanics and game systems design. Exploring rewards structure with Game Economics stakeholders. Locked in requirements for two-game mechanics. /// Continued to prototype existing programs. Started building one program with locked in-game mechanics. /// Continuing low fidelity wireframes based on updated requirements. Continuing Information Architecture map. /// Assessing economic implications of gameplay mechanics and SCREAM requirements. Approved two game mechanics. /// Adding gameplay depth to WebGL Proof of Concept. Focusing extensively on the map and map functionality…"
Read the full article and see the prototype video clips here: